Hunt A Killer & Nancy Drew: Mystery at Magnolia Gardens
Overview
The challenge of this project was to design an immersive mystery board game set in a botanical garden, where every brand element, artifact, and document had to feel authentic to the world of the story. In partnership with the iconic Nancy Drew brand, the goal was to build a compelling narrative environment that invited players to fully step into the mystery.
Industry
Entertainment Providers
Role
Lead Designer/Illustrator
My Responsibilities
As a key member of the team, I set the creative direction by building the mood board and shaping the visual identity, then carried that vision through the design of all assets. I worked closely with the writers and showrunner to keep the story and visuals aligned, oversaw production to ensure everything came together smoothly, and managed illustration tasks in collaboration with other artists.
Project Type
Immersive Board Game













































